Tag: Sonic 1 The Super Challenges Sonic Hacking Contest
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Sonic 1: The Super Challenges
Sonic 1: The Super Challenges is a Sonic 1 hack made by DeltaW
Credits:
Project Lead: DeltaW
Programming: DeltaW, RetroKoH, RobiWanKenobi, Malachi, JDPense, lavagaming1, Selbi, DaxKatter
Music: DeltaW, LackOfTrack, GenesisDoes, RobiWanKenobi, 29yami, Speems, DaxKatter
Artwork: TomatoWave_0, RobiWanKenobi, Speems, Flame, rohan_furries, DaxKatter
Playtesters: Speems, JDPense, DaxKatter, RobiWanKenobi, GenesisDoes, Sonic the Dutch hedgehog, Malachi, ChiliHog, Nia/ArcaniaCQ, RetroKoH, Infermol, Chaotic SoFa, lavagaming1, DarkShamilKhan, ajcox_, rohan_furries, thebeard9392, Chaotic SoFa, Flame, 29yami, Selbi, Azure Sunrise, rocketsailor
Former Playtesters: KC, djohe, HipSnake, D.A. Garden
Additional artwork:
Zeta_Null - reworked a lot of sprites to not use palette line 0 (player's palette line)
RetroKoH - Sonic 1 drop dash sprites
Techokami - expanded monitor artwork
Sonic3Expanded - additional Sonic 3 sprites
ILS91 - Super Sonic (Sonic 1 sprites) sprites
MDTravis - additional ASCII punctuation
E-122-Psi - custom Amy Super transformation palette cycle
Gardow, Nebula - Knuckles' drill dive sprites
neo2k - S3 title screen font used for the DeltaW splash screen
Various sources of artwork from other games, such as Sonic 2, 3K, Chaotix, 3D Blast, and Origins
Additional sound:
KC - Chaotix SFX ports
Cinossu - dropdash SFX
Additional code:
SonicRetro/SSRG - optimisations and bugfixes taken from various tutorials
PlutieDev - their documentation on Mega Drive development (especially with things like S/H and Mode 1 stuff) was instrumental in helping me experiment and get various features working.
Varion - helped with getting SCD Mode 1 CDDA fully working using his driver
Filter and OrionNavattan - helping out with the extra optimisations that attempt to cut out any lag from the engine
devon - bugfixes, Regen detection and helped with setting up sound test screen
Hitaxas - after-images object port and splash screen code
rocketsailor - based their moveset code for Amy on their Amy in Sonic 1 ROM hack
ProjectFM - S3K object and rings manager port and splash screen code
RetroKoH - additional engine optimisations taken from S1Fixed
TheBlad768 - bits of objects code taken from S1 to S3K SCE
Mercury - Sonic CD-styled timer and extra tweaks taken from ReadySonic
Kilo - dynamic water palette loading routine (DynaWater)
heyjoeway - dropdash code taken from Sonic 2 Community's Cut
giovanni.gen - improvements to the dropdash code, level randomiser and parts of menu structuring taken from Sonic 2: Score Rush
warr1or2 - ASCII rendering
vladikcomper - Advanced Error Handler and Debugger, MegaPCM 2 and fixed a bug in the player select screen
Clownacy - Sonic 2 Clone Driver v2
flamewing - optimised decompression codes, Kosinski+ and UltraDMAQueue
Everyone who contributed to documenting the Sonic 1, 2 and 3K's disassemblies, which made backporting code a lot easier to understand
Special thanks:
All playtesters listed above, who each served a major part of the development and motivated me to finish this project
Puto (The Shining Stiffies) - made a ROM hack with a Super Sonic challenge-like ROM hack that was the main inspiration for the project
Clownacy - his Super/Hyper Sonic port to Sonic 1 ROM hack was also a major inspiration to the project's creation