Sonic 1: The Super Challenges

Description

Sonic 1: The Super Challenges is a Sonic 1 hack made by DeltaW Credits: Project Lead: DeltaW Programming: DeltaW, RetroKoH, RobiWanKenobi, Malachi, JDPense, lavagaming1, Selbi, DaxKatter Music: DeltaW, LackOfTrack, GenesisDoes, RobiWanKenobi, 29yami, Speems, DaxKatter Artwork: TomatoWave_0, RobiWanKenobi, Speems, Flame, rohan_furries, DaxKatter Playtesters: Speems, JDPense, DaxKatter, RobiWanKenobi, GenesisDoes, Sonic the Dutch hedgehog, Malachi, ChiliHog, Nia/ArcaniaCQ, RetroKoH, Infermol, Chaotic SoFa, lavagaming1, DarkShamilKhan, ajcox_, rohan_furries, thebeard9392, Chaotic SoFa, Flame, 29yami, Selbi, Azure Sunrise, rocketsailor Former Playtesters: KC, djohe, HipSnake, D.A. Garden Additional artwork: Zeta_Null - reworked a lot of sprites to not use palette line 0 (player's palette line) RetroKoH - Sonic 1 drop dash sprites Techokami - expanded monitor artwork Sonic3Expanded - additional Sonic 3 sprites ILS91 - Super Sonic (Sonic 1 sprites) sprites MDTravis - additional ASCII punctuation E-122-Psi - custom Amy Super transformation palette cycle Gardow, Nebula - Knuckles' drill dive sprites neo2k - S3 title screen font used for the DeltaW splash screen Various sources of artwork from other games, such as Sonic 2, 3K, Chaotix, 3D Blast, and Origins Additional sound: KC - Chaotix SFX ports Cinossu - dropdash SFX Additional code: SonicRetro/SSRG - optimisations and bugfixes taken from various tutorials PlutieDev - their documentation on Mega Drive development (especially with things like S/H and Mode 1 stuff) was instrumental in helping me experiment and get various features working. Varion - helped with getting SCD Mode 1 CDDA fully working using his driver Filter and OrionNavattan - helping out with the extra optimisations that attempt to cut out any lag from the engine devon - bugfixes, Regen detection and helped with setting up sound test screen Hitaxas - after-images object port and splash screen code rocketsailor - based their moveset code for Amy on their Amy in Sonic 1 ROM hack ProjectFM - S3K object and rings manager port and splash screen code RetroKoH - additional engine optimisations taken from S1Fixed TheBlad768 - bits of objects code taken from S1 to S3K SCE Mercury - Sonic CD-styled timer and extra tweaks taken from ReadySonic Kilo - dynamic water palette loading routine (DynaWater) heyjoeway - dropdash code taken from Sonic 2 Community's Cut giovanni.gen - improvements to the dropdash code, level randomiser and parts of menu structuring taken from Sonic 2: Score Rush warr1or2 - ASCII rendering vladikcomper - Advanced Error Handler and Debugger, MegaPCM 2 and fixed a bug in the player select screen Clownacy - Sonic 2 Clone Driver v2 flamewing - optimised decompression codes, Kosinski+ and UltraDMAQueue Everyone who contributed to documenting the Sonic 1, 2 and 3K's disassemblies, which made backporting code a lot easier to understand Special thanks: All playtesters listed above, who each served a major part of the development and motivated me to finish this project Puto (The Shining Stiffies) - made a ROM hack with a Super Sonic challenge-like ROM hack that was the main inspiration for the project Clownacy - his Super/Hyper Sonic port to Sonic 1 ROM hack was also a major inspiration to the project's creation
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