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Toei Sonic 3 & Knuck...
Toei Sonic 3 & Knuckles is a Sonic 3 & Knuckles hack which adds Sonic based on the Sonic CD opening. Made by TheRead more
Toei Sonic 3 & Knuckles is a Sonic 3 & Knuckles hack which adds Sonic based on the Sonic CD opening. Made by The One Musaab.
Ssega
2018-10-22 00:25:38
1.5m
Toei Sonic 3 & Knuckles
ToeJam & Earl
ToeJam & Earl is an action video game developed by Johnson Voorsanger Productions and published by Sega for the MegaRead more
ToeJam & Earl is an action video game developed by Johnson Voorsanger Productions and published by Sega for the Mega Drive video game console. Released in 1991, it centers on the titular ToeJam and Earl—alien rappers who have crash-landed on Earth. As they attempt to escape the planet, players assume the role of either character and collect pieces of their wrecked spacecraft. ToeJam & Earl's design was heavily influenced by the role-playing video game Rogue, and took from it such features as the random generation of levels and items. It references and parodies 1980s urban culture and is set to a funk soundtrack.
Ssega
2015-02-20 23:29:34
885.2k
ToeJam & Earl
Toejam & Earl in Pan...
ToeJam & Earl in Panic on Funkotron is a platform video game, developed by Johnson Voorsanger Productions and publisRead more
ToeJam & Earl in Panic on Funkotron is a platform video game, developed by Johnson Voorsanger Productions and published by Sega in 1993 for the Mega Drive. The game is the sequel to cult video game ToeJam & Earl, released in 1991. The game concerns two alien protagonists, ToeJam and Earl, both of whom have escaped from Earth, where they had crash landed. After returning to their home planet of Funkotron, the duo discover a number of antagonistic Earthlings have stowed away on the spacecraft and are wreaking havoc across the planet. The player must hunt down these Earthlings and imprison them in jars before sending them back to Earth.
The game's platform format was a departure from the original ToeJam & Earl, a treasure hunt game with randomly generated levels, inspired by the game Rogue. Creators Greg Johnson and Mark Voorsanger originally began designing a game built on the concepts of the original, but changed to a more generic type of game due to a lack of support for their vision on the part of Sega. The game was critically well received, with reviewers praising the graphics, soundtrack, fluid action and two-player mode. It was also a commercial success, but fans of ToeJam & Earl were disappointed and confused by the radical change in direction.
Since its release ToeJam & Earl in Panic on Funkotron has been criticized for being too sharp a departure from the first game, and some later reviewers felt that the developers had been more interested in the publisher's wishes than the fans. Johnson and Voorsanger have stated they regret moving away from their prototype sequel in the vein of ToeJam & Earl. Research has suggested that a significant minority of fans favor ToeJam & Earl in Panic on Funkotron as the best in the series. Together with its predecessor, the game comprises one of the Mega Drive's "key exclusive franchises", which eventually spawned a third installment in 2002, albeit a commercial failure with mixed reviews.
Ssega
2015-02-20 23:29:34
236.5k
Toejam & Earl in Panic o...
Tohaka
Tohaka is the official "sequel" of Sonic 2 Ultima. Ultima worked on Sonic 2 Ultima originally to get a feel for Sonic moRead more
Tohaka is the official "sequel" of Sonic 2 Ultima. Ultima worked on Sonic 2 Ultima originally to get a feel for Sonic modifications in general, and as a kind of practice run. Once he felt that he was experienced enough, he moved on to begin this modification, whilst announcing the discontinuation of his previous modification project.Tohaka began as a quest to show everyone a modification that looked and played just as well as the original games did. It was originally going to be named after the word "Perfect" in Japanese, due to the creator's obsession with anything Japanese. However, it was quickly discovered that using an actual Japanese name, while original, would be very confusing in presentation, and thus the name "Tohaka" was born. The word Tohaka itself does not mean anything, but through association has been commonly related to the idea of a high quality piece of work.Currently, Ultima is reaching out in new directions with this hack, and rather than concentrating on finishing more level designs (which appear to be his forte), he seems to be exploring the more technical aspects of modification, such as adding an "Emerald Hunt" system in place of the game's special stages in the same way that the Game Gear and Master System Sonic titles worked.In terms of level design, Tohaka has been constantly praised for its elegant and professional designs and the continuity and speed of the levels. People were especially pleased when they saw the result of a 7 month gap, in which no releases were made but lots of work went on behind the scenes. The results astonished many, and at the time some even considered it to be the best modification ever made.
Ssega
2015-11-02 20:39:15
32.4k
Tohaka
Toki, Going Ape Spit
Toki, known in Japan as JuJu Densetsu (JuJu伝説?) is a 1989 shoot 'em up platformer arcade game, or a "run and gun&quRead more
Toki, known in Japan as JuJu Densetsu (JuJu伝説?) is a 1989 shoot 'em up platformer arcade game, or a "run and gun" developed and published in Japan by TAD Corporation and published in North America by Fabtek. It was designed by Akira Sakuma and features elements of tongue-in-cheek humor combined with the action. The player takes control of an enchanted ape who must battle hordes of jungle monsters with energy balls from his mouth. The ultimate goal is to destroy the evil wizard who cast a spell on the title protagonist; therefore transforming him from an ape back into a human, and rescuing the kidnapped princess. The game was ported to several video game consoles and home computers.
Ssega
2015-02-20 23:29:34
274k
Toki, Going Ape Spit
Tom and Jerry - Fran...
Tom and Jerry is an American animated series of short films created in 1940 by William Hanna and Joseph Barbera. It centRead more
Tom and Jerry is an American animated series of short films created in 1940 by William Hanna and Joseph Barbera. It centers on a rivalry between its two main characters, Tom Cat and Jerry Mouse, and many recurring characters, based around slapstick comedy. Tom and Jerry has gained a worldwide audience and is one of the most popular and critically acclaimed cartoon series.
In its original run, Hanna and Barbera produced 114 Tom and Jerry shorts for Metro-Goldwyn-Mayer from 1940 to 1957. During this time, they won seven Academy Awards for Animated Short Film, tying for first place with Walt Disney's Silly Symphonies with the most awards in the category. After the MGM cartoon studio closed in 1957, MGM revived the series with Gene Deitch directing an additional 13 Tom and Jerry shorts for Rembrandt Films from 1961 to 1962. Tom and Jerry then became the highest-grossing film series of all time, overtaking Looney Tunes. Chuck Jones then produced another 34 shorts with Sib-Tower 12 Productions between 1963 and 1967. Two more shorts were produced, The Mansion Cat in 2001 and The Karate Guard in 2005, for a total of 163 shorts. Various shorts have been released for home media since the 1990s.
A number of spin-offs have been made, including the television series The Tom and Jerry Show (1975–77), The Tom and Jerry Comedy Show (1980–82), Tom & Jerry Kids (1990–94), Tom and Jerry Tales (2006–08), and The Tom and Jerry Show (2014). The first feature-length film based on the series, Tom and Jerry: The Movie, was released in 1992 before ten direct-to-video films were produced between 2002 and 2013.
Numerous Tom and Jerry shorts have been subject to controversy, mainly over racial stereotypes which involves the portrayal of the recurring black character Mammy Two Shoes and characters appearing in blackface. Other controversial themes include cannibalism and the glamorization of smoking.
Ssega
2015-02-20 23:29:34
166.2k
Tom and Jerry - Frantic ...
Tommy Lasorda Baseba...
Tommy Lasorda Baseball is a baseball game released for the Sega Mega-Tech arcade system and later as one of the six launRead more
Tommy Lasorda Baseball is a baseball game released for the Sega Mega-Tech arcade system and later as one of the six launch titles for the Sega Mega Drive/Genesis console in the North American region.
Ssega
2015-02-20 23:29:34
57.4k
Tommy Lasorda Baseball
Tony La Russa Baseba...
Tony La Russa Baseball is a baseball computer and video game console sports game series (1991-1997), designed by Don DagRead more
Tony La Russa Baseball is a baseball computer and video game console sports game series (1991-1997), designed by Don Daglow, Michael Breen, Mark Buchignani, David Bunnett and Hudson Piehl and developed by Stormfront Studios. The game appeared on Commodore 64, PC, and Sega Genesis, and different versions were published by Electronic Arts, SSI and Stormfront Studios. The artificial intelligence for the computer manager was provided by Tony La Russa, then manager of the Oakland Athletics and later the St. Louis Cardinals. The game was one of the best-selling baseball franchises of the 1990s.
The game was based on the baseball simulation methods Daglow evolved through the Baseball mainframe computer game (1971) (the first computer baseball game ever written), Intellivision World Series Baseball (1983) and Earl Weaver Baseball (1987).
TLB refined many of the simulation elements of Earl Weaver Baseball, and introduced a few "firsts" of its own:
User Interface and the Fly Ball Cursor -- Prior to Intellivision World Series Baseball in 1983 all hits in baseball games were grounders, since there was no way to display the ball in flight in 3D. After World Series Baseball, from 1983-1990 games had fly balls but used a ball-shaped shadow to trace the ball's path on the ground. This made catching fly balls difficult, since users couldn't tell how high the ball was if it was off the screen. In La Russa Daglow designed a circular Fly Ball Cursor that appeared where the ball was going to land, and grew or diminished in size based on the height of the ball. If the wind was blowing the cursor would move its location to reflect the changing course of the ball. The Fly Ball Cursor introduced real fly balls and pop-ups to computer baseball games, eliminating the last segment of the sport that had never been simulated accurately. Every graphic baseball game published since 1991 has used some variation on Daglow's Fly Ball Cursor for outfield play.
Fantasy Draft -- La Russa was the first computer baseball game to allow users to conduct drafts and set up their own leagues, all with access to the game's comprehensive player statistics. Tony La Russa would draft on behalf of all non-human users in a league, and users could tune the AI draft strategy uniquely for each team. The draft features were enhanced in later versions.
Head-to-Head Stats and Simulation Accuracy -- La Russa was the first baseball game to offer accurate stats for each individual pitcher against each individual hitter, data that actual managers use extensively in the dugout. Player stats and ratings were supplied by baseball sabermetrics pioneers John Thorn and Pete Palmer.
Baseball stadiums -- Ballparks in the game were larger and more richly detailed than any prior game. Add-on disks allowed users to play in real Major League ballparks.
AI -- In contrast to many sports celebrities who merely lent their names to games, Tony La Russa spent extensive sessions over a period of years working to make the game's artificial intelligence as accurate as possible. The team leveraged the lessons learned working with Earl Weaver to make the "baseball manager as game designer" feedback loop even more efficient.
The first version of La Russa, Tony La Russa's Ultimate Baseball, was released almost exactly twenty years after the first playable version of Baseball went live at Pomona College in 1971.
Ssega
2015-02-20 23:29:49
37.4k
Tony La Russa Baseball
Top Gear 2
Top Gear 2 (known as Top Racer 2 in Japan) was the sequel to the 1992 game Top Gear, released on January 1, 1993 for theRead more
Top Gear 2 (known as Top Racer 2 in Japan) was the sequel to the 1992 game Top Gear, released on January 1, 1993 for the Super NES, May 24, 1994 for the Sega Genesis/Mega Drive and in 1994 for Amiga. It was developed by Gremlin Interactive and published by Kemco for the Super NES and by Vic Tokai for the Genesis/Mega Drive.
Ssega
2015-02-20 23:29:34
305.2k
Top Gear 2
Total Football
Total Football (Dutch: totaalvoetbal) is the label given to an influential tactical theory of football in which any outfRead more
Total Football (Dutch: totaalvoetbal) is the label given to an influential tactical theory of football in which any outfield player can take over the role of any other player in a team. It was pioneered by Dutch football club Ajax from 1965 to 1973, and further used by the Netherlands National Football Team in the 1974 FIFA World Cup. It was invented by Rinus Michels, who was the coach of both Ajax and the Netherlands national team at the time.
In Total Football, a player who moves out of his position is replaced by another from his team, thus retaining the team's intended organisational structure. In this fluid system, no outfield player is fixed in a nominal role; anyone can successively play an attacker, a midfielder and a defender. The only player fixed in a nominal position is the goalkeeper.
Total Football's tactical success depends largely on the adaptability of each footballer within the team, in particular the ability to quickly switch positions depending on the on-field situation. The theory requires players to be comfortable in multiple positions; hence, it places high technical and physical demands on them.
During this era Ajax played some of their finest football ever, achieving home wins (46–0–0) for two full seasons (1971–72 and 1972–73), just one defeat in the whole of the 1971–72 season, and celebrating five titles in 1972 (the Netherlands national league, KNVB Cup, European Cup, European Super Cup and Intercontinental Cup).
Ssega
2015-02-20 23:29:34
44.7k
Total Football
Toughman Contest
The Toughman Contest, founded in 1979 in Bay City, Michigan by boxing promoter Art Dore, is a chance for the novice amatRead more
The Toughman Contest, founded in 1979 in Bay City, Michigan by boxing promoter Art Dore, is a chance for the novice amateur fighters (those with no more than 5 sanctioned wins in the past 5 years) to test themselves in the ring.
Ssega
2015-02-20 23:29:34
27.4k