Category: Adventure
857 game(s)Revenge of Shinobi Rev 00
The Revenge of Shinobi, also known as Shinobi II: The Revenge and originally known in Japan as The Super Shinobi (ザ・スーパー忍 Za Sūpā Shinobi?), is a video game developed and published by Sega in 1989. It was the first Shinobi game developed for the Sega Genesis, and was later released on the coin-operated version of that console, the Mega-Tech.
Alongside Shadow Dancer, the game is a sequel to Shinobi, and features a soundtrack by video game music composer Yuzo Koshiro. The game was included in the compilations: Mega Games 2, Mega Drive 6 Pak, Sega Classics Arcade Collection (for the Sega CD), and Sega Smash Pack (for the PC and Dreamcast). It was re-released for the Wii Virtual Console in 2009 and on both the PlayStation 3 via PlayStation Network and Xbox 360 via Xbox Live Arcade download services in 2012.
Sonic XE
Sonic XE is a hack based on Sonic 2 made by XE Team.
Features
-New palettes
-Music changes
-Sonic 2 Clone Driver
-Other minor ASM changes
-New zone name
-New layout
-Sprite changes
-Super Peelout, credit to Baraksha for helping
Credits:
Selbi - For Sonic Text Code Generator thing
MainMemory - For SonLVL
Stealth - For SonED2
Xenowhrl - For SonMapEd
Sonic The Hedgehog & Ashuro
A hack based on Sonic 1 made by Ashuro.
Credits:
-MarkeyJester, for his ASM tutorials and helps.
-FireRat, without him, which things would not have been possible.
-FraGag, my Canadian neighbor who helped me to better understand the asm (because he speak French).
-GenesisDoes, who helped me to understand how to import and work with objects in a rom.
-ValleyBell, without him, which i could never make my own smps songs.
-Natsumi, TheStoneBanana, StephenUK, PacGuy for being patient with me on the "Basic questions & answer thread".
-Clownacy, a great moderator, thank you for the helps.
-A-S-H, to improve me in my SMPS work.
-Frenzy-Frenzless, my AFTERLIFE partner, who helped me to find gameplay ideas.
-Mercury, because its ReadySonic open-source helped me to translate Github's ASM to Hivebrain 2005.
-RedHotSonic, to have tested my previous rom-hack and helps.
-ProjectFM for many things like some music and asm help.
Sonic Next Genesis
Sonic Next Genesis a hack of Sonic the Hedgehog inspired by a the 2006 game Sonic the Hedgehog but mostly contains custom content.
Credits:
RedHotSonic - Sonic 3K's Priority Manager in Sonic 2
MarkeyJester - 128 Variation of Disassembly, Background Deformation Code, ASM Guide
HiveBrain - Sonic 1 Disassembly
Mercury - ReadySonic
vladikcomper - Background Deformation Engine
Stealth - SonED2
MainMemory - SonLVL and related programs
Xenowhirl - SonMapED, Sonic 2 Disassembly
snkenjoi - Flex
Tornado - Water Guide, Sonic 3 Sound Driver in Sonic 1 Tutorial
DemonFox - Caterkiller Fix for 3K's Priority
MoDule - Sonic 3K's Priority Manager in Sonic 2
shobiz - Sonic 3K's Ring Manager in Sonic 2
Sonic master and hitaxas - Splash Screen Tutorials
Kram1024 - Sonic 3K's Sound Driver in Sonic 1
ValleyBell - SMPS Research
flamewing - SMPS2ASM
Dolphman - Genesis-style Sonic Advance badnik art
x\\\_justicehunter\\\_x - Silver sprites
Damien - Shadow Sprites
The creators of all the Sonic 1 and 2 Sonic Retro SCHG and SSRG tutorials
SSRG and everyone on it
People who contributed art to The Spriters Resource
My cat Nicole for sitting with me while I worked on this
And many other people I likely forgot to credit
Sonic Chaos Quest v2.0
Sonic Chaos Quest v2.0 is a modification of Sonic the Hedgehog.
Story:
Exploring Mobius seas Eggman found the Chaos Island. It has giant lake, on bottom of which the sunken ruins of Chaos Shrine which contain the inexhaustible power of Chaos are lying. In order to increase the power of his mechanisms Eggman built the Hydrostation on this lake and plans to conquer the world with the power which he got.
Residents of the island asked Sonic for help, so he teamed up with Mighty, Tikal and Metal Sonic to start their Chaos Quest to stop Eggman's evil plans once again!
Credits:
Programming: Narcologer, Vladikcomper, TheBlad
New level art: Narcologer, Shooter
New chunks and layouts: Narcologer
Sprites: Narcologer, The Spriters Resource, SCAA, Lone Devil
Music: Ivan YO, EgorTC, Nineko, TheBlad
Sonic Labyrinth 2
Sonic Labyrinth 2 is a hack by Team Overload, Unlimited Trees.
While I was creating that terrible Pespi hack, I thought to myself "Man, why can't I just play normal Sonic 2?" And then, I thought to myself "Why isn't there a sequel to Sonic Labyrinth?". So, I put my skills to the test, and created what, basically, is just vanilla Sonic 2! No major changes, aside from a few "fixes". For example, remember that annoying control lock that stopped you from jumping and moving while spinning? Well, now you can't even jump while rolling! Now there is no control lock problem to deal with, because it doesn't exist! Another thing I should add, is that there is some bug in the game. I can't really explain it, but it's not like it's noticeable or anything!. Anyways, this is just normal Sonic 2, don't bother if you don't want to play the same game again.
Also, this game was created using SonED2 and Sonic 2 Github disassembly. Why did I use SonED2? Because, otherwise, this game would be impossible!
Spoliers: This hack is simply just a joke hack I made while I was bored. The game IS possible (except for one problem), but it would require some skills in order to beat. You would have to go on very specific routes in order to win, as well as be very careful on what you do. My tip: Don't spindash too much. It would mess you up a lot. Also, make sure you know a lot about Sonic's physics, otherwise you wouldn't make it very far.
Sonic Halloween
This is a Sonic 1 hack that I release a new build of each year on Halloween. This hack is mainly focused on art and music edits, however, a new monitor has been implemented in one of the zones.
Credits
~ASM~
MegaPCM ~ Vladikcomper
~Special Thanks~
MegaGWolf
Sonic Frenzy
Sonic Frenzy is a hack based on Sonic 2 it mainly features modified art and level layout in an attempt to create a fresh classic sonic experience. Currently contains two new zones with unique layout and multiple and varied level routes.
The hack made by SteamPoweredPixel
Sonic 3 and Knuckles - Chaotix Edition
A Hack based on sonic 3 and Knuckles made by Jdpense.
Credits and Special Thanks:
- Xenowhirl for SonMapEd
- Stealth for SonEd 2
- Flamewing for the improved S3k Sound Driver
- ValleyBell for the SFX and Music Rips from SCD and KC
- Bakayote for hosting my hack
Sonic 2 UMZ
Sonic UMZ is a hack based on Sonic 2 made by Trinitronity
Special Thanks given to:
MainMemory: SonLVL
Ezrael: Bugfix on how to make Sonic retain his rings at a checkpoint only after exiting a special stage.
Sonic 1: Reverse Curse
Sonic 1: Reverse Curse is a hack based on Sonic 1 made by
Campbellsonic
Story:
Sonic the Hedgehog has been cursed! Now, when he collects rings, his rings counter counts DOWN instead of up! And if he collects a ring when he has a counter of 0, it's lights out. Sonic 1 never seemed so... Intimidating.
Credits
Main programming, modifications, ideas, and general everything except for stuff listed below
Campbellsonic
Music
vladikcomper - Ported music used in GHZ3, MZ2, SYZ3, LZ2, LZ3, SLZ3, and SBZ2 (I got them from S1 Hacking Studio; and no, I didn't use that to make this hack, just the music)
nineko - SLZ2 music (his port of Sky High Zone from Sonic 2 8-bit)
ValleyBell - Created S3K to S1 SMPS Converter, which I used to port the music used in GHZ2, MZ3, SYZ2, SBZ1, all Boss acts, and Speed Shoes.
Tutorials used
Add Spin Dash - By Lightning, Puto, shobiz, and Mercury
Play Different Songs on Different Acts - By nineko
Port the REV01 Background Effects - By jman2050
How to Add one more Act in Sonic 1 - By Eduardo Knuckles
Change Spike behavior in Sonic 1 - By FraGag
Fix the Walk-Jump Bug in Sonic 1 - By Cinossu and Mercury
Probably some others I forgot, so if you see anything that you think was from a tutorial, tell me.
Utilities used
SonED2 - By Stealth
SonMapEd - By Xenowhirl
Special thanks
Green Snake, flamewing, MainMemory, and Clownacy for pointing me in the right direction on porting Sonic's S3 sprites
I had no idea what a DMA queue was, silly me
Sonic 1 NAC Tiny Verison
Sonic 1 NAC Tiny Version (Tiny as in short version) is a hack based on Sonic 1 made by Campbellsonic is a simple but advanced sonic 1 hack that has different events and concepts with in each level. Therefore making each level different and unique to the standard level edits that you find in must hacks, especially some of mine.
Hack Story line:
One day sonic decided to take a break from his friends and the stress that he has been going through, and went back to south island. however when sonic had arrived at south island he noticed something was different, everything seem to have changed colour and seemed to be a lot darker then it use to be, And so he decided to explore. After spending 10 minutes exploring the changes; sonic noticed the that the badniks that he destroyed before had reappeared in green hill zone. Then sonic realized that robotnik was back to no good once again and goes to save south island once again.
Level Information:
You may notice that all of the main levels have a wall that seems to be unbreakable at the end of the level, this is because your required to find and hit an "S" monitor in order for that wall to become breakable and before your able to finish the level. Act 2 of the main green hill zone will start off normal but then you will given a platforming challenge. Act 3 of the main green hill zone is a auto running level inspired by sunset park act 3 from sonic triple trouble, where you have no control over sonic's speed or direction he is running in, all you can do is make sonic jump.
Credits:
Beta Tester: Sarah Mckinney (KosmoF)
Shadow Blasters
Shadow Blasters (四天明王 Shiten Myouou or Shiten-Myooh) is a platform game developed by Sigma Enterprises for the Sega Genesis video game console in 1990. It was released in Japan and in North America in a localized form.
Sonic 1 Dream Eater
Sonic 1 Dream Eater is a nighttime hack of Sonic 1 made by Team Overload.
In this hack we got 1 stage. Arcana Forest Zone. This hack has no other feature then what Sonic 1 gives you. However if you get all rings you can get to the special stages so you can get the emeralds.
While this hack is a demo atm. There will be more progress made when this contest is over.
Sonic 1 Back to South Island
Sonic 1 - Back to South Island is a Sonic 1 hack made by HyperSonic16.
This hack includes new audio, new stage/special stage layouts, new sprites, SPINDASH!!!!!(of course a spindash XD), New level art, and a bunch of badniks(Thanks Robuttnik!) You all are probably expecting a story, so here it is, nice and sweet:
Story:
Its the Christmas season, and everyone is doing their thing. Tails and knuckles go off to celebrate Christmas on Angel Island. While this happens, Sonic decides to go back to South Island (hence the name of the hack), to celebrate and check up on the flickys. Eggman, strangely had a similar idea, but he plans to robotize the flickys, and rebuild his base. When Sonic arrives, he finds a bunch of badniks, and he immediately knows that Eggman is there. So sonic, being the hero he is, he travels out to stop eggmans plans.
Sonic 1 - Warped World
Team Overload presents, Sonic 1 - Warped World! This hack has undergone a quite a lot of changes since last year, including brand new level layouts, a lot of new music, and some other really cool features that you'll see in game! This year's entry only has 3 playable levels so far, but after completing the demo, you will gain access to the level select, where you can see what is in store for future releases!
Story:
After the events of Sonic 3 and Knuckles, Sonic lands back on Mobius. But because of his extended use of Super Sonic, he has lost his abilities. The Tornado lands on an unknown area so Sonic goes and explores. He comes across a whole lot of badniks and thinks straight away that Eggman had crashed there. Eggman, who barely made it, set up shop in an abandoned factory and built "Robotic Empire". Sonic, on the other side of Chaos Island, needs to make it through the six zones to destroy the Chaos Extraction Engine in Robotic Empire, and regain some of his lost abilities!
Credits:
A-S-H - Project leader, main music, main art, level layouts for POZ1, CSZ1, HTZ1
FireRat - Sound Test
KOOL-ZPOT - Super Peel-Out
CaveQuest - POZ3 level layout
MopeDude - HTZ2 level layout
LordXernom - Original Level Select music
Eduardo Knux - Labyrinth (8-Bit) music port
Team Overload - Beta-testing, help, suggestions and support
SSRG and Sonic Retro - Various guides and general help
Socket the Hedgeduck
Socket the Hedgeduck is an in-progress, unofficial port of levels and assets (art, custom objects, and more) from the Sonic clone titled "Socket/Time Dominator" to the Sonic 1 engine. (The title is a portmanteau on "Socket" and "Hedgehog", since the hack contains assets from Socket shoved into the Sonic 1 engine). It contains various standard platforming zones, bonus zones, and acts from the High Speed Zone as special stages, as well as various other advanced engine features and new content (such as an expanded music playlist with custom SMPS tunes, warp doors, a bonus and special stage zone feature, and much more). This is a v0.3 demo created specifically for the SHC'16!
CREDITS:
Tutorials
•MarkeyJester: Old SSRG Logo
•Mercury: Zone Agnostic objects
•FraGag: Sonic 1 ROM Chunks guide
•VladikComper: MegaPCM, PCM2DPCM Converter
•Tornado: Sonic 1 Water Guide (for AZ, BZLa)
•Other people
Help
•ProjectFM, Clownacy, Nineko, MainMemory: Help with expanding ROM Chunks to $FF/Basic Q&A
•LuigiXHero: Hack help and bugfixes
•Firerat: Optimizations on the game's object handler and other bugfixes
•Nineko: Rainbow Road song (from his publicly released SoniNeko SMPS pack, for Bonus Zone Fence FG2)
•"Jakob": IRL friend bug testing on real hardware
•AbysmalLeopard: Enlarged GHZ Ball and Level Select BG art
Tools
Editors/Misc
•Techokami: Socketripper phps script and level rips at spriters-resource (this hack wouldn't exist without it!)
•GenesisFan64: Socket disasm (used for directly ripping palettes and analysis)
•MainMemory: SonLVL and S2NA support
Art
•Clownancy (et. al.): Capt. PlanED
•KanedaFR: Gens KMod (for ripping art and palettes)
•Selbi: Sonic 1 Text Editor, Selbi's Parallax Editor
•ComputerNerd/Sonic16: RetroGraphicsToolkit
•Hivebrain: PCXPal v4.0
•Xenowhirl: SonMapED
Audio
•Puto, Nineko: XM3SMPS and XM4SMPS
•ValleyBell: VGM2MID, MID2SMPS, SMPSPlay, PCM2DPCM Converter, GRC2MID
•Apollolux: VGM2PRE
•Shiru: VGM Music Maker
Sonic 1 : Mania Edition
Sonic 1 : Mania Edition is a hack based on Sonic the Hedgehog made by Baraksha.
----CREDITS------
-Music composers-
Jubbalub (Invincibility)
DJ Error (Title Screen/boss theme)
-Pixel Artist-
Baraksha
facundogomez
-ASM Editor-
Baraksha
-Beta Testers-
Ozelato
Hackgame
Ca\/eQuest (aka CakeQuest)
-special thanks-
MarkeyJester
Natsumi
FireRat
Ozelato
Pepsi in Sonic 1
Pepsi in Sonic 1 is a ROM hack of Sonic the Hedgehog by Unlimited Trees (a.k.a HorriblePerson on Sonic Retro). It is a parody hack of a lot of ROM hacks out there, which is why there are things such as horrible level "designs", generic palettes, and the usual character switch. This ROM hack features 6 full length zones (plus bonus stages), 3 (+1) playable characters, and many art edits and secrets!
Pantufa the Cat - Extended Edition
A hack based on Sonic 1 game made by VAdaPEGA featuring Pantufa the Cat.
Lose Tails Or Else
A reverse (and sequel) of an earlier Sonic 2 hack I did called "Keep Tails Or Else." You have 30 seconds to get rid of Tails otherwise you get a game over. Clearing the challenge immediately warps you to the next act. Go for the highest score!
The hack made by T Koopa
Donnie The Chao Special Edition
Donnie The Chao also formerly known as Donnie The Hedgehog is a fan hack for everything @SSF1991 related.
This hack may or may not scare the kids at Halloween parties.
This hack may or may not be controversial.
This hack may or may not have memes.
Credits:
CaveQuest- Level Layout, Special Stages, Art and Music.
LuigiXHero- Music
LordXernom- Music
Quirby64- Art.
SSF1991- Voice and Playtester. (Except for this version)
DevEd- Art and Level Layout.
Baraksha- Art(Signpost).
Sonic Retro and SSRG tutorials for some stuff.
Special Thanks to FireRat and The rest of Team Overload for support and help.
Ivysaur in Sonic 2
Ivysaur in Sonic 2 is a spirit hack based on sonic 2 - All credit for the main Ivysaur sprites goes to Joshr, someone who was generous enough to make these sprites
Doctor Robotnik's Plan B
Doctor Robotnik's Plan B is hack based on Sonic the hedgehog made by Painto the hack focused on new boss fights. This one is the same exact version as the last release except one small bug, due to focus on Scorched Quest.
Features:
* 7 new boss fights - the zones consist only of these, as nobody feels like playing S1 over again with just new bosses. The bosses are using (mostly) original zone boss weapon in more or less direct way, except for SBZ, which originally didn't had a boss.
Besides from the main point, I added small little features:
* Normal and Time Attack mode - added these after suggestion from my Team, so the game has a bit more replay value. In Normal mode you get 5 lives, while in Time Attack you have infinite amount of these. The progress isn't saved so if you get a Game Over, you need to play it again (Normal mode only, as TA doesn't have Game Overs).
Blue Potato the Mcdonalds
Blue Potato is a joke hack in sonic 2 made by Blue Potato (or Sonic Cj).
Story:Blue Potato is a normal potato in the McDonald's fast-food, when he got strange Sanic's powers.
And now, he need save all the potatos before the Dr. Ronald McDonald's transform all in foods or robots
This hack make changes on:
The sprites, some levels and changes some texts
Stages:
Mcdonalds Hill: An generic hill full of ketchup in the water falls and the oecean. The backgrond looks like a desert and the first act have layout changes too
Happy Plant: Is happy because is just chemical plant, the best level of Sonic 2. But, just don´t fall on the toxic water, for you safety. First act have layout changes
Aquatic food: This is the worst place to do a aquatic park ride. Eww, hamburgers on the water is just... blerg, just, take the up route okay ?
Mc Cassino: A fast food and cassino. Did I need to say more ?
Top of the hill: A totaly original level
Mystic Cave: Other original level
Ocean of money: The storage of all the money of the Mcdonalds franchise. But is better not swim in like DuckTales
Mcbase: A giant base, way biger then your Grand Big Tasty or your 10 Big Mac. This thing is really huge. Little changes here
Sky Deliver: Time to strike the Ronald Mcdonald last ship. Any wrong move and you are fried (See the joke ? No ? Oh well). Little changes here too
Sky Mcdonald: You are a bird but you got tired and hungry, and no have a werid gigant flynig fortress fast food of death close to you ? No problem, the Mcdonalds
fortress do the job. But wait, you can call the fortress to deliver the food for you, and even have a drive - tru.
Space Mcdonalds: You live in space ? No? So you will love go to the space Mcdonalds some day. But the colors make you so dizzy, you never will come back to reach the stars (took the joke ?)
Characters:
Blue Potato(Sonic): He jumps higher than original Sonic and he's acceleration is just crazy in the water, make the things more harder then normal
King(Tails): It's just Tails, exepect by the fact is the HARD MODE of the game. He has a lower jump, not kidding, the jump is just a attack, don´t go far then 1 cm. I think is impossible to pass, but, if somehow, you pass this mode, I buy 5 big mac for you, serious, this mode, only God, Chuck Norris, Razor and Zenor and John Cena can pass (If you are one of these people, the challenge dosen´t cont)
Ronald Mcdonald(Robotnik): He is just Eggman, but he's machines may be a little bit hard. Just a LIIIIIITLE BIT.
Bad Ending: King betray you because reasons, and you can´t go to Space Mcdonald (I don´t know why this happen in game. Of coruse, is because the Sonic´s jump, but, be Super, changes the cutcene).
Good Ending(Go Super to the cutcene): King will see you are in badass mode, and dont will betray you because reasons.
If happen other ending, please, show for me
Special thanks:
The people of the Power Sonic Fórum
The creators of SonikSprite and Esrael Sonic Editor 2
The mcdonalds franchise
Sega and Sonic Team
And the people who played the game