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Tony La Russa Baseba...
Tony La Russa Baseball is a baseball computer and video game console sports game series (1991-1997), designed by Don DagRead more
Tony La Russa Baseball is a baseball computer and video game console sports game series (1991-1997), designed by Don Daglow, Michael Breen, Mark Buchignani, David Bunnett and Hudson Piehl and developed by Stormfront Studios. The game appeared on Commodore 64, PC, and Sega Genesis, and different versions were published by Electronic Arts, SSI and Stormfront Studios. The artificial intelligence for the computer manager was provided by Tony La Russa, then manager of the Oakland Athletics and later the St. Louis Cardinals. The game was one of the best-selling baseball franchises of the 1990s.
The game was based on the baseball simulation methods Daglow evolved through the Baseball mainframe computer game (1971) (the first computer baseball game ever written), Intellivision World Series Baseball (1983) and Earl Weaver Baseball (1987).
TLB refined many of the simulation elements of Earl Weaver Baseball, and introduced a few "firsts" of its own:
User Interface and the Fly Ball Cursor -- Prior to Intellivision World Series Baseball in 1983 all hits in baseball games were grounders, since there was no way to display the ball in flight in 3D. After World Series Baseball, from 1983-1990 games had fly balls but used a ball-shaped shadow to trace the ball's path on the ground. This made catching fly balls difficult, since users couldn't tell how high the ball was if it was off the screen. In La Russa Daglow designed a circular Fly Ball Cursor that appeared where the ball was going to land, and grew or diminished in size based on the height of the ball. If the wind was blowing the cursor would move its location to reflect the changing course of the ball. The Fly Ball Cursor introduced real fly balls and pop-ups to computer baseball games, eliminating the last segment of the sport that had never been simulated accurately. Every graphic baseball game published since 1991 has used some variation on Daglow's Fly Ball Cursor for outfield play.
Fantasy Draft -- La Russa was the first computer baseball game to allow users to conduct drafts and set up their own leagues, all with access to the game's comprehensive player statistics. Tony La Russa would draft on behalf of all non-human users in a league, and users could tune the AI draft strategy uniquely for each team. The draft features were enhanced in later versions.
Head-to-Head Stats and Simulation Accuracy -- La Russa was the first baseball game to offer accurate stats for each individual pitcher against each individual hitter, data that actual managers use extensively in the dugout. Player stats and ratings were supplied by baseball sabermetrics pioneers John Thorn and Pete Palmer.
Baseball stadiums -- Ballparks in the game were larger and more richly detailed than any prior game. Add-on disks allowed users to play in real Major League ballparks.
AI -- In contrast to many sports celebrities who merely lent their names to games, Tony La Russa spent extensive sessions over a period of years working to make the game's artificial intelligence as accurate as possible. The team leveraged the lessons learned working with Earl Weaver to make the "baseball manager as game designer" feedback loop even more efficient.
The first version of La Russa, Tony La Russa's Ultimate Baseball, was released almost exactly twenty years after the first playable version of Baseball went live at Pomona College in 1971.
Ssega
2015-02-20 23:29:49
37.8k









Tony La Russa Baseball

Toughman Contest
The Toughman Contest, founded in 1979 in Bay City, Michigan by boxing promoter Art Dore, is a chance for the novice amatRead more
The Toughman Contest, founded in 1979 in Bay City, Michigan by boxing promoter Art Dore, is a chance for the novice amateur fighters (those with no more than 5 sanctioned wins in the past 5 years) to test themselves in the ring.
Ssega
2015-02-20 23:29:34
27.7k









Toughman Contest

Toxic Crusaders
Toxic Crusaders is a side-scrolling, beat 'em up video game based on the American cartoon series Toxic Crusaders (1991).Read more
Toxic Crusaders is a side-scrolling, beat 'em up video game based on the American cartoon series Toxic Crusaders (1991). Troma Entertainment, in turn, based the cartoon series on their 1984 film The Toxic Avenger. Tose developed the game for the Nintendo Entertainment System. It was published by Bandai in 1992.
Ssega
2015-02-20 23:29:34
26.5k









Toxic Crusaders

Toy Story
Toy Story is a video game for the Sega Genesis, the Super Nintendo, Game Boy and Microsoft Windows. It is largely based Read more
Toy Story is a video game for the Sega Genesis, the Super Nintendo, Game Boy and Microsoft Windows. It is largely based on the movie of the same name. The game closely follows the plot of Toy Story, with a few minor differences. The game was followed by a sequel based on the second film.
Ssega
2015-02-20 23:29:49
692k









Toy Story
Toys

Traysia
Traysia is a traditional role-playing video game that was released February 14, 1992, by Renovation Products for the SegRead more
Traysia is a traditional role-playing video game that was released February 14, 1992, by Renovation Products for the Sega Genesis.
Ssega
2015-02-20 23:29:49
34.1k









Traysia

Trouble Shooter
Trouble Shooter, known in Japan as Battle Mania (バトルマニア?), is a scrolling shooter by Vic Tokai for the Sega Mega Drive iRead more
Trouble Shooter, known in Japan as Battle Mania (バトルマニア?), is a scrolling shooter by Vic Tokai for the Sega Mega Drive in 1992. Players take on the role of Madison, a combat operative assigned to rescue a prince who has been taken hostage. The game was given a very distinct theme of self-parody between the enemies, story and dialogue. A sequel titled Battle Mania Daiginjō (バトルマニア 大吟醸?) was also released for the Mega Drive in Japan and Korea only.
Ssega
2015-02-20 23:29:35
16.7k









Trouble Shooter

True Lies
True Lies is a top-view action shooting game based on the 1994 film of the same title that was developed by Beam SoftwarRead more
True Lies is a top-view action shooting game based on the 1994 film of the same title that was developed by Beam Software and published by Acclaim and LJN. Four different versions of the game were released for the Super Nintendo Entertainment System, Sega Mega Drive/Genesis, Sega Game Gear, and the Game Boy. The home versions and portable versions were drastically different from each other, but featured similar play mechanics.
Ssega
2015-02-20 23:29:35
123.2k









True Lies

Two Crude Dudes
Crude Buster (クルードバスター?) (Kurūdo Basutā), released in the US as Two Crude, is a 1991 beat 'em up arcade game produced byRead more
Crude Buster (クルードバスター?) (Kurūdo Basutā), released in the US as Two Crude, is a 1991 beat 'em up arcade game produced by Data East. The game was later ported to the Sega Genesis in 1992. Outside of Japan, the port was released under the name Two Crude Dudes.
In the game, players control one of two mercenaries hired by the U.S. government to stop the terrorist organization "Big Valley." Their objective is to retake control of a ruined New York City from Big Valley after a nuclear explosion the group caused.
Ssega
2015-02-20 23:29:49
96k









Two Crude Dudes

Tyrants - Fight Thro...
Mega Lo Mania is a real-time strategy computer game developed by Sensible Software. It was released for the Amiga in 199Read more
Mega Lo Mania is a real-time strategy computer game developed by Sensible Software. It was released for the Amiga in 1991, and ported for a variety of other platforms. It was released as Tyrants: Fight Through Time in North America.
Ssega
2015-02-20 23:29:49
97.2k









Tyrants - Fight Through ...

Ultimate Soccer
Ultimate Soccer is a 1993 soccer video game by Rage Software released for the Mega Drive/Genesis by request of Sega whicRead more
Ultimate Soccer is a 1993 soccer video game by Rage Software released for the Mega Drive/Genesis by request of Sega which even allowed their mascot, Sonic, to be featured in the game menus.
Focused on national teams (with a total of 64, all with fake names and individual team values), it had one of the highest option counts for 16-bit football games: up to 18 different settings can be changed, including ball weight, weather, surface, tightness of ball control, passback rule and perhaps the most remembered of all, the ability to play 6-on-6 indoor football. Several game modes are available, including friendlies, penalty shootout, Ultimate League, Ultimate Cup (group phase and knockout stage) and Knockout. However, the game lacks both passwords and battery save, and all competitions must be completed in one sitting. Up to eight players can play if two 4-player adapters are used.
Ultimate Soccer is played in a field of vision similar to the Madden NFL games in the console, a second-row view behind the players' shoulders that can also be tilted to show more field depth or more detail closer to the bottom of the screen. Player sprites, while small, are well animated and with small details such as dirt or water splashing from the players' feet (which would become one of the trademark effects in Sega's own Worldwide Soccer)
Ssega
2015-02-20 23:29:49
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