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Super Mario World
Super Mario World (スーパーマリオワールド, Sūpā Mario Wārudo?), subtitled Super Mario Bros. 4 (スーパーマリオブラザーズ4, Sūpā Mario Burazāzu fRead more
Super Mario World (スーパーマリオワールド, Sūpā Mario Wārudo?), subtitled Super Mario Bros. 4 (スーパーマリオブラザーズ4, Sūpā Mario Burazāzu fō?) for its original Japanese release, is a 1990 platform video game developed and published by Nintendo as a pack-in launch title for the Super Nintendo Entertainment System (SNES) and is the fifth game in the Super Mario series. Development was handled by Nintendo Entertainment Analysis and Development, led by Shigeru Miyamoto, who directed the game along with Takashi Tezuka.
The game centers on the quest of Mario and Luigi to save Dinosaur Land from Bowser, the series' antagonist. The two brothers must travel across seven worlds to restore order to Dinosaur Land. It built on the gameplay of previous Mario games by introducing new power-ups that augment character abilities, and established conventions that were carried over to future games in the series. Super Mario World marks the first appearance of Yoshi, Mario's dinosaur sidekick and riding mount.
Super Mario World was an overwhelming critical and commercial success, selling over 20 million copies worldwide, and is considered by many to be one of the best and most innovative Mario games made. It has been re-released four times, first as part of a combo with Super Mario All-Stars on the SNES in 1994. Secondly, it was released on the Game Boy Advance as Super Mario Advance 2 (スーパーマリオアドバンス2, Sūpā Mario Adobansu Tsū?) in 2001 and outside of Japan as Super Mario World: Super Mario Advance 2 in 2002 with modified gameplay. The third re-release was for the Wii's Virtual Console in Japan in 2006 and in North America and PAL regions in 2007; there were no changes from the original SNES version. It was also released for the Wii U's Virtual Console which integrated Off-TV Play and Miiverse features to the game.
Ssega
2015-02-20 23:29:48
540k
Super Mario World
Super Monaco Grand P...
Super Monaco GP (スーパーモナコGP) is a Formula One racing simulation video game released by Sega, originally as a Sega X BoardRead more
Super Monaco GP (スーパーモナコGP) is a Formula One racing simulation video game released by Sega, originally as a Sega X Board arcade game in 1989, followed by ports for multiple video game consoles and home computers in the early 1990s. It is the sequel to the 1979 arcade game Monaco GP.The arcade game consists mostly of one race: the Grand Prix of Monaco (though represented by a totally different track, albeit with the same features of the real-life Circuit de Monaco). The player simply chooses a transmission type, qualifies, and race. The player must qualify in under 45 seconds in the shortened track in order to actually race. If he fails, the game ends (though, in the home versions, even if the player fails to qualify, he still starts off the race at the last position). When in the race itself, there is also a position limit, which starts off on 20th (15th in the home versions) and decreases as the player bypasses checkpoints along the track, ultimately stopping on 3rd. If the player falls behind the indicated position and does not manage to recover fast enough, a game over happens.The game was one of the first games to include a rear-view mirror,along with Winning Run. The Sega Genesis/Mega Drive version of Super Monaco GP adds a World Championship mode. In the World Championship mode, the goal is to win a season of races, and then go on to defend the title. The circuits are modeled on the ones used in the 1989 Formula One season, with background scenery similar to the real-world circuit venues, though without the wealth of details the Arcade version had. This Mega Drive/Genesis version was also released in arcades for the Sega Mega-Tech system board in 1990.
Ssega
2017-04-24 02:36:26
404.9k
Super Monaco Grand Prix
Super Shinobi II
Super Skidmarks
Super Skidmarks is a racing video game developed by Acid Software and released in 1995. The game is the sequel to SkidmaRead more
Super Skidmarks is a racing video game developed by Acid Software and released in 1995. The game is the sequel to Skidmarks and as such was also termed Skidmarks 2 and Super Skidmarks 2 by commentators. The game features “minimally realistic” action viewed from an isometric perspective as well as novelty vehicles such as wheeled cows and caravans. Various methods such as joypad adapters and link systems are employed to allow multiple players to compete, up to a maximum of 8. The game was critically acclaimed and a best-seller in the UK. Several upgrades to the Amiga original were released as well as conversions for the Amiga CD32 and Sega Mega Drive, the latter published by Codemasters.
Ssega
2015-02-20 23:29:49
52.6k
Super Skidmarks
Super Sonic and Hype...
A Hack based on Sonic 1 made by Clownacy It adds Super Sonic and Hyper Sonic to Sonic 1. In addition, you can select froRead more
A Hack based on Sonic 1 made by Clownacy It adds Super Sonic and Hyper Sonic to Sonic 1. In addition, you can select from a handful of Super/Hyper music tracks: such as the themes from Sonic 2, 3, & Knuckles.To unlock Super/Hyper Sonic, you can collect all of the Chaos Emeralds, or select an option on the title screen to enable them from the get-go.To transform, you jump with one button, and then press a different one while in the air. This will turn you Super. Doing it again will turn you Hyper, and doing it yet again will revert you to normal.
Ssega
2019-07-05 20:10:47
2.2m
Super Sonic and Hyper So...
Super Sonic in Sonic...
Super Sonic in Sonic 3D is a hack of Sonic 3D: Flickies' Island made by Sik. This hack allows the player to turn into SuRead more
Super Sonic in Sonic 3D is a hack of Sonic 3D: Flickies' Island made by Sik. This hack allows the player to turn into Super Sonic in said game after collecting all sevenChaos Emeralds, mimicking its prequels Sonic 2, Sonic 3 and Sonic & Knuckles. The rules are borrowed from the latter two games, so the player must double jump to transform and also must not have a shield in that moment, besides the basic requirements (having all emeralds and 50 rings).All of Super Sonic's behaviour is implemented: a custom palette, a transformation pose with a fading palette, invincibility (with stars), speed shoes and a music change upon transformation. Rings drain while transformed as well. Super Sonic can still be killed by getting crushed by some falling platforms, however, so he isn't completely immune to death.This hack is based off Sonic 3D: No Flickies, and as such it shares the same gameplay rules.
Ssega
2015-10-12 17:32:54
283k
Super Sonic in Sonic 3D
Super Sonic in Sonic...
Super Sonic in Sonic the Hedgehog is hack by Puto which adds the ability to turn into Super Sonic when obtaining all theRead more
Super Sonic in Sonic the Hedgehog is hack by Puto which adds the ability to turn into Super Sonic when obtaining all the Chaos Emeralds or using a button code. Although other people have incorporated Super Sonic into their Sonic hacks, this hack's main purpose is to add the ability to transform into Super Sonic. Super Sonic's abilities from Sonic 3 & Knuckles were added in addition to using the Super Sonic sprites of Sonic the Hedgehog 2.
Ssega
2015-10-15 18:27:13
516.5k
Super Sonic in Sonic the...
Super Street Fighter...
Super Street Fighter II: The New Challengers (スーパーストリートファイターⅡ -The New Challengers-?) is a head-to-head fighting game prRead more
Super Street Fighter II: The New Challengers (スーパーストリートファイターⅡ -The New Challengers-?) is a head-to-head fighting game produced by Capcom originally released as a coin-operated arcade game in 1993. It is the fourth game in the Street Fighter II sub-series of Street Fighter games, following Street Fighter II: Hyper Fighting. In addition to refining and balancing the existing character roster from the previous installments, Super Street Fighter II also introduced four new characters. It was also the first game to be developed on Capcom's CP System II hardware, which permitted more sophisticated graphics and audio over the original CP System hardware, used by the previous versions of Street Fighter II.
Super Street Fighter II was followed by Super Street Fighter II Turbo, a fifth version of Street Fighter II released during the following year 1994, which further refined the balance between characters and introduced additional new features.
Ssega
2015-02-20 23:29:31
1.6m
Super Street Fighter II ...
Surging Aura
Sword of Vermilion
Sword of Vermilion (ヴァーミリオン, Vāmirion?, lit. "Vermilion") is a role-playing video game developed and published by Sega fRead more
Sword of Vermilion (ヴァーミリオン, Vāmirion?, lit. "Vermilion") is a role-playing video game developed and published by Sega for the Mega Drive console in 1989. It was released in 1991 in North America and Europe. It was the first console-exclusive game designed by Yu Suzuki.
The game is part of the Sega Genesis Collection for the PlayStation 2 and PlayStation Portable, and is available on the Wii's Virtual Console.
Ssega
2015-02-20 23:29:31
95.4k
Sword of Vermilion
Syd of Valis
Valis: The Fantasm Soldier II (夢幻戦士 ヴァリスⅡ Mugen Senshi: Varisu Tsū?), which had a remake done with super deformed characRead more
Valis: The Fantasm Soldier II (夢幻戦士 ヴァリスⅡ Mugen Senshi: Varisu Tsū?), which had a remake done with super deformed characters and released as SD Valis (SDヴァリス Esu Dī Varisu?) on the Japanese Mega Drive and Syd of Valis – a translation mistake as SD means super deformed – on the North American Sega Genesis, is the second title in the Mugen Senshi Valis video game series. Like its predecessor, it is an action platformer.
Ssega
2015-02-20 23:29:31
21.8k