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Tintin Au Tibet
Tintin in Tibet is a video game based on Tintin in Tibet from the series The Adventures of Tintin, the comics series by Read more
Tintin in Tibet is a video game based on Tintin in Tibet from the series The Adventures of Tintin, the comics series by Belgian cartoonist Hergé. Was one of a series of two games released, the other being Prisoners of the Sun. It was released for PC (MS-DOS and Windows 95), Super NES, Game Boy, Game Boy Color and the Sega Mega Drive by the late 1995.
Ssega
2015-02-20 23:29:49
70k
Tintin Au Tibet
Tiny Toon Adventures...
Tiny Toon Adventures: Buster's Hidden Treasure was the first Tiny Toon Adventures-based game released on the Mega Drive/Read more
Tiny Toon Adventures: Buster's Hidden Treasure was the first Tiny Toon Adventures-based game released on the Mega Drive/Genesis. It was released in 1993 and developed and published by Konami.
Ssega
2015-02-20 23:29:33
5.3m
Tiny Toon Adventures: Bu...
Tommy Lasorda Baseba...
Tommy Lasorda Baseball is a baseball game released for the Sega Mega-Tech arcade system and later as one of the six launRead more
Tommy Lasorda Baseball is a baseball game released for the Sega Mega-Tech arcade system and later as one of the six launch titles for the Sega Mega Drive/Genesis console in the North American region.
Ssega
2015-02-20 23:29:34
57.4k
Tommy Lasorda Baseball
Tony La Russa Baseba...
Tony La Russa Baseball is a baseball computer and video game console sports game series (1991-1997), designed by Don DagRead more
Tony La Russa Baseball is a baseball computer and video game console sports game series (1991-1997), designed by Don Daglow, Michael Breen, Mark Buchignani, David Bunnett and Hudson Piehl and developed by Stormfront Studios. The game appeared on Commodore 64, PC, and Sega Genesis, and different versions were published by Electronic Arts, SSI and Stormfront Studios. The artificial intelligence for the computer manager was provided by Tony La Russa, then manager of the Oakland Athletics and later the St. Louis Cardinals. The game was one of the best-selling baseball franchises of the 1990s.
The game was based on the baseball simulation methods Daglow evolved through the Baseball mainframe computer game (1971) (the first computer baseball game ever written), Intellivision World Series Baseball (1983) and Earl Weaver Baseball (1987).
TLB refined many of the simulation elements of Earl Weaver Baseball, and introduced a few "firsts" of its own:
User Interface and the Fly Ball Cursor -- Prior to Intellivision World Series Baseball in 1983 all hits in baseball games were grounders, since there was no way to display the ball in flight in 3D. After World Series Baseball, from 1983-1990 games had fly balls but used a ball-shaped shadow to trace the ball's path on the ground. This made catching fly balls difficult, since users couldn't tell how high the ball was if it was off the screen. In La Russa Daglow designed a circular Fly Ball Cursor that appeared where the ball was going to land, and grew or diminished in size based on the height of the ball. If the wind was blowing the cursor would move its location to reflect the changing course of the ball. The Fly Ball Cursor introduced real fly balls and pop-ups to computer baseball games, eliminating the last segment of the sport that had never been simulated accurately. Every graphic baseball game published since 1991 has used some variation on Daglow's Fly Ball Cursor for outfield play.
Fantasy Draft -- La Russa was the first computer baseball game to allow users to conduct drafts and set up their own leagues, all with access to the game's comprehensive player statistics. Tony La Russa would draft on behalf of all non-human users in a league, and users could tune the AI draft strategy uniquely for each team. The draft features were enhanced in later versions.
Head-to-Head Stats and Simulation Accuracy -- La Russa was the first baseball game to offer accurate stats for each individual pitcher against each individual hitter, data that actual managers use extensively in the dugout. Player stats and ratings were supplied by baseball sabermetrics pioneers John Thorn and Pete Palmer.
Baseball stadiums -- Ballparks in the game were larger and more richly detailed than any prior game. Add-on disks allowed users to play in real Major League ballparks.
AI -- In contrast to many sports celebrities who merely lent their names to games, Tony La Russa spent extensive sessions over a period of years working to make the game's artificial intelligence as accurate as possible. The team leveraged the lessons learned working with Earl Weaver to make the "baseball manager as game designer" feedback loop even more efficient.
The first version of La Russa, Tony La Russa's Ultimate Baseball, was released almost exactly twenty years after the first playable version of Baseball went live at Pomona College in 1971.
Ssega
2015-02-20 23:29:49
37.4k
Tony La Russa Baseball
Total Football
Total Football (Dutch: totaalvoetbal) is the label given to an influential tactical theory of football in which any outfRead more
Total Football (Dutch: totaalvoetbal) is the label given to an influential tactical theory of football in which any outfield player can take over the role of any other player in a team. It was pioneered by Dutch football club Ajax from 1965 to 1973, and further used by the Netherlands National Football Team in the 1974 FIFA World Cup. It was invented by Rinus Michels, who was the coach of both Ajax and the Netherlands national team at the time.
In Total Football, a player who moves out of his position is replaced by another from his team, thus retaining the team's intended organisational structure. In this fluid system, no outfield player is fixed in a nominal role; anyone can successively play an attacker, a midfielder and a defender. The only player fixed in a nominal position is the goalkeeper.
Total Football's tactical success depends largely on the adaptability of each footballer within the team, in particular the ability to quickly switch positions depending on the on-field situation. The theory requires players to be comfortable in multiple positions; hence, it places high technical and physical demands on them.
During this era Ajax played some of their finest football ever, achieving home wins (46–0–0) for two full seasons (1971–72 and 1972–73), just one defeat in the whole of the 1971–72 season, and celebrating five titles in 1972 (the Netherlands national league, KNVB Cup, European Cup, European Super Cup and Intercontinental Cup).
Ssega
2015-02-20 23:29:34
44.6k
Total Football
Trouble Shooter
Trouble Shooter, known in Japan as Battle Mania (バトルマニア?), is a scrolling shooter by Vic Tokai for the Sega Mega Drive iRead more
Trouble Shooter, known in Japan as Battle Mania (バトルマニア?), is a scrolling shooter by Vic Tokai for the Sega Mega Drive in 1992. Players take on the role of Madison, a combat operative assigned to rescue a prince who has been taken hostage. The game was given a very distinct theme of self-parody between the enemies, story and dialogue. A sequel titled Battle Mania Daiginjō (バトルマニア 大吟醸?) was also released for the Mega Drive in Japan and Korea only.
Ssega
2015-02-20 23:29:35
16.2k
Trouble Shooter
Troy Aikman NFL Foot...
Troy Aikman NFL Football is a multiplatform American football video game that was released for the Atari Jaguar, Super NRead more
Troy Aikman NFL Football is a multiplatform American football video game that was released for the Atari Jaguar, Super NES and the Mega Drive/Genesis.
Aikman is the first member of the 1993 Dallas Cowboys to have his namesake in a game, followed by Emmitt Smith in Emmitt Smith Football.
Ssega
2015-02-20 23:29:35
47.5k
Troy Aikman NFL Football
Turbo Outrun
Turbo OutRun (ターボアウトラン) is a 1989 arcade racing game released by Sega. A follow-up to 1986's Out Run, it was released asRead more
Turbo OutRun (ターボアウトラン) is a 1989 arcade racing game released by Sega. A follow-up to 1986's Out Run, it was released as a dedicated game, as well as an upgrade kit for the original Out Run board.
Like it predecessor, Turbo OutRun has players driving a Ferrari, this time a Ferrari F40. Players now traverse a set route across the entire continental United States from New York City to Los Angeles instead of the branching paths of the first game. In addition to a time limit, Turbo OutRun also adds a computer-controlled opponent driving a Porsche 959. The "Turbo" in the title also plays a factor as players can now press a button to receive a brief turbo boost of speed. Various power-ups which increase the vehicle's attributes can now be chosen at various stages of the game.
Ports of Turbo OutRun were released for personal computers, as well as Sega's own Master System and Mega Drive.
Ssega
2015-02-20 23:29:35
57.5k
Turbo Outrun
Twin Cobra
Twin Cobra, released in Japan as Kyukyoku Tiger (究極タイガー, Kyūkyoku Taigā), is a 1987 helicopter-themed shoot 'em up arcadRead more
Twin Cobra, released in Japan as Kyukyoku Tiger (究極タイガー, Kyūkyoku Taigā), is a 1987 helicopter-themed shoot 'em up arcade game developed by Toaplan. It was published by Taito Corporation in Japan, and by Romstar in North America, and is one of Toaplan's most popular arcade games. It is a spiritual sequel to Tiger-Heli, and is itself followed by Twin Cobra II.
Ssega
2015-09-28 18:19:13
57.5k
Twin Cobra
Ultimate Mortal Komb...
Ultimate Mortal Kombat 3 (UMK3) is a fighting game in the Mortal Kombat series, originally developed and released by MidRead more
Ultimate Mortal Kombat 3 (UMK3) is a fighting game in the Mortal Kombat series, originally developed and released by Midway Games to arcades in 1995. It is an update of 1995's earlier Mortal Kombat 3 (MK3) with an altered gameplay system, additional characters and stages, and some new features.
Several home port versions of the game were soon released after the arcade original, although none were completely identical to the arcade version. Later home versions emulated the arcade original with more accuracy, including Mortal Kombat Arcade Kollection, which included the game alongside its predecessors Mortal Kombat and Mortal Kombat II. Some versions were released under different titles: Mortal Kombat Advance for the Game Boy Advance and Ultimate Mortal Kombat for the Nintendo DS. The iPhone/iPod version recreates the game using a 3D graphics engine.
UMK3 was well received and has been considered a high point for the Mortal Kombat series. It was later updated to include more content from previous games in the series as part of the console-exclusive Mortal Kombat Trilogy.
Ssega
2015-02-20 23:29:35
1.4m
Ultimate Mortal Kombat 3
Ultimate Mortal Komb...
This is a hack of Ultimate MK3 for Sega Genesis. It attempts to bring the Genesis port of UMK3 closer to the arcade. ThiRead more
This is a hack of Ultimate MK3 for Sega Genesis. It attempts to bring the Genesis port of UMK3 closer to the arcade. This means including cutscenes from the arcade and bringing back Sheeva, whom was cut from the Genesis and SNES port of UMK3.There is also a moves list added to the Secrets cheat menu. When bosses are enabled they are playable on 1 player mode via secret character boxes which can be found by moving off the character grid. Secret characters are Human Smoke, Chameleon, and the two bosses are also selectable.Some levels that were cut were also restored, such as the graveyard.
Ssega
2018-03-26 17:07:41
344k