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Tiny Toon Adventures...
Tiny Toon Adventures: ACME All-Stars (known in Korea as ACME All Stars) is the second Tiny Toon Adventures-based game, rRead more
Tiny Toon Adventures: ACME All-Stars (known in Korea as ACME All Stars) is the second Tiny Toon Adventures-based game, released on the Mega Drive/Genesis, released in 1994, and developed and published by Konami.
Ssega
2015-02-20 23:29:32
1m
Tiny Toon Adventures - A...
Tommy Lasorda Baseba...
Tommy Lasorda Baseball is a baseball game released for the Sega Mega-Tech arcade system and later as one of the six launRead more
Tommy Lasorda Baseball is a baseball game released for the Sega Mega-Tech arcade system and later as one of the six launch titles for the Sega Mega Drive/Genesis console in the North American region.
Ssega
2015-02-20 23:29:34
57.3k
Tommy Lasorda Baseball
Tony La Russa Baseba...
Tony La Russa Baseball is a baseball computer and video game console sports game series (1991-1997), designed by Don DagRead more
Tony La Russa Baseball is a baseball computer and video game console sports game series (1991-1997), designed by Don Daglow, Michael Breen, Mark Buchignani, David Bunnett and Hudson Piehl and developed by Stormfront Studios. The game appeared on Commodore 64, PC, and Sega Genesis, and different versions were published by Electronic Arts, SSI and Stormfront Studios. The artificial intelligence for the computer manager was provided by Tony La Russa, then manager of the Oakland Athletics and later the St. Louis Cardinals. The game was one of the best-selling baseball franchises of the 1990s.
The game was based on the baseball simulation methods Daglow evolved through the Baseball mainframe computer game (1971) (the first computer baseball game ever written), Intellivision World Series Baseball (1983) and Earl Weaver Baseball (1987).
TLB refined many of the simulation elements of Earl Weaver Baseball, and introduced a few "firsts" of its own:
User Interface and the Fly Ball Cursor -- Prior to Intellivision World Series Baseball in 1983 all hits in baseball games were grounders, since there was no way to display the ball in flight in 3D. After World Series Baseball, from 1983-1990 games had fly balls but used a ball-shaped shadow to trace the ball's path on the ground. This made catching fly balls difficult, since users couldn't tell how high the ball was if it was off the screen. In La Russa Daglow designed a circular Fly Ball Cursor that appeared where the ball was going to land, and grew or diminished in size based on the height of the ball. If the wind was blowing the cursor would move its location to reflect the changing course of the ball. The Fly Ball Cursor introduced real fly balls and pop-ups to computer baseball games, eliminating the last segment of the sport that had never been simulated accurately. Every graphic baseball game published since 1991 has used some variation on Daglow's Fly Ball Cursor for outfield play.
Fantasy Draft -- La Russa was the first computer baseball game to allow users to conduct drafts and set up their own leagues, all with access to the game's comprehensive player statistics. Tony La Russa would draft on behalf of all non-human users in a league, and users could tune the AI draft strategy uniquely for each team. The draft features were enhanced in later versions.
Head-to-Head Stats and Simulation Accuracy -- La Russa was the first baseball game to offer accurate stats for each individual pitcher against each individual hitter, data that actual managers use extensively in the dugout. Player stats and ratings were supplied by baseball sabermetrics pioneers John Thorn and Pete Palmer.
Baseball stadiums -- Ballparks in the game were larger and more richly detailed than any prior game. Add-on disks allowed users to play in real Major League ballparks.
AI -- In contrast to many sports celebrities who merely lent their names to games, Tony La Russa spent extensive sessions over a period of years working to make the game's artificial intelligence as accurate as possible. The team leveraged the lessons learned working with Earl Weaver to make the "baseball manager as game designer" feedback loop even more efficient.
The first version of La Russa, Tony La Russa's Ultimate Baseball, was released almost exactly twenty years after the first playable version of Baseball went live at Pomona College in 1971.
Ssega
2015-02-20 23:29:49
37.3k
Tony La Russa Baseball
Total Football
Total Football (Dutch: totaalvoetbal) is the label given to an influential tactical theory of football in which any outfRead more
Total Football (Dutch: totaalvoetbal) is the label given to an influential tactical theory of football in which any outfield player can take over the role of any other player in a team. It was pioneered by Dutch football club Ajax from 1965 to 1973, and further used by the Netherlands National Football Team in the 1974 FIFA World Cup. It was invented by Rinus Michels, who was the coach of both Ajax and the Netherlands national team at the time.
In Total Football, a player who moves out of his position is replaced by another from his team, thus retaining the team's intended organisational structure. In this fluid system, no outfield player is fixed in a nominal role; anyone can successively play an attacker, a midfielder and a defender. The only player fixed in a nominal position is the goalkeeper.
Total Football's tactical success depends largely on the adaptability of each footballer within the team, in particular the ability to quickly switch positions depending on the on-field situation. The theory requires players to be comfortable in multiple positions; hence, it places high technical and physical demands on them.
During this era Ajax played some of their finest football ever, achieving home wins (46–0–0) for two full seasons (1971–72 and 1972–73), just one defeat in the whole of the 1971–72 season, and celebrating five titles in 1972 (the Netherlands national league, KNVB Cup, European Cup, European Super Cup and Intercontinental Cup).
Ssega
2015-02-20 23:29:34
43.8k
Total Football
Toughman Contest
The Toughman Contest, founded in 1979 in Bay City, Michigan by boxing promoter Art Dore, is a chance for the novice amatRead more
The Toughman Contest, founded in 1979 in Bay City, Michigan by boxing promoter Art Dore, is a chance for the novice amateur fighters (those with no more than 5 sanctioned wins in the past 5 years) to test themselves in the ring.
Ssega
2015-02-20 23:29:34
27.4k
Toughman Contest
Triple Play 96
Triple Play Gold
Troy Aikman NFL Foot...
Troy Aikman NFL Football is a multiplatform American football video game that was released for the Atari Jaguar, Super NRead more
Troy Aikman NFL Football is a multiplatform American football video game that was released for the Atari Jaguar, Super NES and the Mega Drive/Genesis.
Aikman is the first member of the 1993 Dallas Cowboys to have his namesake in a game, followed by Emmitt Smith in Emmitt Smith Football.
Ssega
2015-02-20 23:29:35
47.4k
Troy Aikman NFL Football
Ultimate Soccer
Ultimate Soccer is a 1993 soccer video game by Rage Software released for the Mega Drive/Genesis by request of Sega whicRead more
Ultimate Soccer is a 1993 soccer video game by Rage Software released for the Mega Drive/Genesis by request of Sega which even allowed their mascot, Sonic, to be featured in the game menus.
Focused on national teams (with a total of 64, all with fake names and individual team values), it had one of the highest option counts for 16-bit football games: up to 18 different settings can be changed, including ball weight, weather, surface, tightness of ball control, passback rule and perhaps the most remembered of all, the ability to play 6-on-6 indoor football. Several game modes are available, including friendlies, penalty shootout, Ultimate League, Ultimate Cup (group phase and knockout stage) and Knockout. However, the game lacks both passwords and battery save, and all competitions must be completed in one sitting. Up to eight players can play if two 4-player adapters are used.
Ultimate Soccer is played in a field of vision similar to the Madden NFL games in the console, a second-row view behind the players' shoulders that can also be tilted to show more field depth or more detail closer to the bottom of the screen. Player sprites, while small, are well animated and with small details such as dirt or water splashing from the players' feet (which would become one of the trademark effects in Sega's own Worldwide Soccer)
Ssega
2015-02-20 23:29:49
44.7k